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FinanceGameStop partners with Uber Eats for on-demand delivery of games and accessories
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GameStop announced a partnership with Uber Eats on July 15, 2026, allowing U.S. customers to order video games, consoles, accessories, and collectibles for on-demand or scheduled delivery from participating stores. The deal aims to strengthen GameStop's omnichannel strategy, capitalize on launch-day releases and impulse purchases, and expand its digital reach without significant capital investment. However, the announcement failed to boost GameStop's stock price. The company reported strong Q1 fiscal 2026 results on June 2, with net sales up 14% year-over-year to $835.3 million, driven by collectibles revenue surging to $348.9 million. Adjusted operating income climbed to $140.5 million from $27.5 million, and net income jumped to $389.6 million. GameStop holds $9.7 billion in cash and securities and announced a new $2 billion share repurchase authorization. The stock trades at 2.52 times sales, a premium to the sector median, and is down 6.73% over 52 weeks but up 8.69% year-to-date.
Source report
Subhasree Kar Sun, July 19, 2026 at 8:00 AM PDT 3 min read
- GME31248-USD+0.81%
- GME-0.14%
GameStop (GME) is taking another step to make its products more accessible to consumers. Through a new partnership with Uber Eats, announced on July 15, customers across the U.S. can now order video games, consoles, accessories, collectibles, and other electronics for on-demand or scheduled delivery directly from participating GameStop stores.
The agreement expands GameStop's digital reach beyond its own stores and website, giving the retailer access to Uber Eats' growing retail marketplace as it looks to drive convenience and capture incremental sales.
The partnership is about strengthening its omnichannel strategy. Faster delivery could help the company capitalize on launch-day game releases, last-minute purchases, and impulse buying while enhancing customer engagement without significant capital investment. Although the deal looks unlikely to materially change GameStop's near-term earnings on its own, it demonstrates management's continued effort to modernize the business and diversify sales channels as the video game retail industry increasingly shifts toward convenience and digital commerce.
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About GameStop Stock
GameStop is a specialty retailer of video games, consumer electronics, and pop-culture merchandise, operating both brick-and-mortar stores and e-commerce platforms. Headquartered in Grapevine, Texas, GameStop has evolved from a traditional video game retailer into a broader entertainment-oriented retailer while navigating industry shifts toward digital distribution. The company's market cap is $9.8 billion.
GME has delivered mixed returns. While the meme stock remains down 6.73% over the past 52 weeks and trades about 22.4% below its 52-week high of $28.10 reached last year, it has still gained nearly 8.69% year-to-date (YTD), outperforming many of its meme-stock peers. The stock has been supported by investor optimism surrounding the company's improving profitability, strategic initiatives, and continued retail investor interest, even as it remains well below its peak.
However, the announcement of GameStop's partnership with Uber Eats failed to provide a meaningful catalyst for the shares. Despite the strategic benefits of expanding on-demand delivery for games, consoles, and collectibles, the stock did not close on a positive note following the news.
The stock is currently trading at 2.52 times sales, which is a premium to the sector median.
Improving Financial Standing
GameStop released its first-quarter fiscal 2026 results on June 2, reporting a sharp improvement in profitability alongside a return to revenue growth.
- Net sales increased 14% year-over-year (YOY) to $835.3 million from $732.4 million in the prior-year quarter, driven primarily by strong demand.
- Collectibles revenue surged to $348.9 million from $211.5 million a year earlier, more than offsetting declines in:
- Hardware and accessories, which fell to $333.7 million from $345.3 million
- Software sales, which decreased to $152.7 million from $175.6 million
- Adjusted operating income climbed significantly to $140.5 million, compared with $27.5 million in the year-ago period
- Net income jumped to $389.6 million from $44.8 million
- Cash, cash equivalents, and marketable securities totaled approximately $9.7 billion at quarter-end, providing the company with financial flexibility
Additionally, management announced a new $2 billion share repurchase authorization, effective through June 2, 2029, replacing the company's previous buyback program.
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Source
Yahoo FinanceWestern
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What a New Uber Eats Deal Means for GameStop Stock