Tencent Reports 9% Year-on-Year Gaming Revenue Growth in Q2
Chinese technology giant Tencent released its second-quarter financial report, revealing a 9% year-on-year increase in gaming revenue across both domestic and international markets. In the Chinese market, gaming revenue reached RMB 34.6 billion ($4.8 billion), while international gaming revenue stood at RMB 13.9 billion ($1.9 billion). The company attributed domestic growth to strong performance from VALORANT, the successful launch of Dungeon & Fighter Mobile, and the sustained popularity of flagship titles like Honour of Kings and Peacekeeper Elite. Additionally, Naruto Mobile achieved a significant milestone with ten million monthly average daily active users in May. Globally, Tencent’s Brawl Stars recorded a quarterly high in average daily active users, ranking third worldwide among mobile games according to Sensor Tower data. This financial update highlights Tencent's continued dominance in the global gaming industry, driven by a mix of new releases and the revitalization of established franchises. The report underscores the company's ability to generate substantial revenue through diverse gaming portfolios in both local and overseas markets, reflecting robust user engagement and effective monetization strategies during the second quarter.
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Tencent Reports 9% Year-on-Year Gaming Revenue Growth in Q2
Chinese technology giant Tencent released its second-quarter financial report, revealing a 9% year-on-year increase in gaming revenue across both domestic and international markets. In the Chinese market, gaming revenue reached RMB 34.6 billion ($4.8 billion), while international gaming revenue stood at RMB 13.9 billion ($1.9 billion). The company attributed domestic growth to strong performance from VALORANT, the successful launch of Dungeon & Fighter Mobile, and the sustained popularity of flagship titles like Honour of Kings and Peacekeeper Elite. Additionally, Naruto Mobile achieved a significant milestone with ten million monthly average daily active users in May. Globally, Tencent’s Brawl Stars recorded a quarterly high in average daily active users, ranking third worldwide among mobile games according to Sensor Tower data. This financial update highlights Tencent's continued dominance in the global gaming industry, driven by a mix of new releases and the revitalization of established franchises. The report underscores the company's ability to generate substantial revenue through diverse gaming portfolios in both local and overseas markets, reflecting robust user engagement and effective monetization strategies during the second quarter.
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