NetEase’s Where Winds Meet Hits 15 Million Global Players in First Month
NetEase announced that the international version of its martial arts-themed open-world RPG, Where Winds Meet, has attracted over 15 million players worldwide within one month of its global launch. This milestone sets a new record for overseas reach among Chinese wuxia titles, indicating growing international interest in Chinese-developed games. Launched on November 14 across Steam, PS5, and Epic Games Store, the game has achieved an 88% positive rating on Steam. Key markets include the United States, Brazil, and Germany. The title features a free-to-play model without pay-to-win mechanics, focusing revenue on cosmetic items. It offers dual Chinese and English voiceovers and localized text to help non-Chinese speakers understand cultural narratives set in the Five Dynasties and early Song Dynasty period. NetEase plans to expand platform support and language options to broaden accessibility. This success follows strong domestic performance, with the game earning approximately $187 million in China during the first half of 2025. The achievement highlights the potential for Chinese cultural stories to gain traction in Western markets through high-quality, technologically advanced gaming experiences.
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NetEase’s Where Winds Meet Hits 15 Million Global Players in First Month
NetEase announced that the international version of its martial arts-themed open-world RPG, Where Winds Meet, has attracted over 15 million players worldwide within one month of its global launch. This milestone sets a new record for overseas reach among Chinese wuxia titles, indicating growing international interest in Chinese-developed games. Launched on November 14 across Steam, PS5, and Epic Games Store, the game has achieved an 88% positive rating on Steam. Key markets include the United States, Brazil, and Germany. The title features a free-to-play model without pay-to-win mechanics, focusing revenue on cosmetic items. It offers dual Chinese and English voiceovers and localized text to help non-Chinese speakers understand cultural narratives set in the Five Dynasties and early Song Dynasty period. NetEase plans to expand platform support and language options to broaden accessibility. This success follows strong domestic performance, with the game earning approximately $187 million in China during the first half of 2025. The achievement highlights the potential for Chinese cultural stories to gain traction in Western markets through high-quality, technologically advanced gaming experiences.
TechNode