Chinese Indie Game Sultan’s Game Hits 250,000 Steam Sales in Debut Week
Chinese indie developer Double Cross Studio announced that its new strategy role-playing game, Sultan’s Game, achieved 250,000 sales on Steam within its first week of release. Launched on March 31, the title has become a trending topic among Chinese gamers, distinguished by its exploration of sensitive themes such as sexual power and same-sex relationships, which break from conservative norms in domestic gaming. Priced at approximately $10.88, the game combines card-based strategy with narrative adventure elements set in a fictional Middle Eastern sultanate. Inspired by One Thousand and One Nights, it features a massive 1.4 million-word script and over 50 distinct endings, earning a "Very Positive" rating on Steam. While players praise the branching narratives and replay value, some have criticized repetitive daily tasks and difficult high-level card mechanics. Published by 2P Games, this title stands out as the first notable single-player release from China this year. The announcement coincides with broader industry news regarding top global mobile app publishers, where Tencent retained its leading position, but the primary focus remains on the commercial and cultural impact of this specific indie success.
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Chinese Indie Game Sultan’s Game Hits 250,000 Steam Sales in Debut Week
Chinese indie developer Double Cross Studio announced that its new strategy role-playing game, Sultan’s Game, achieved 250,000 sales on Steam within its first week of release. Launched on March 31, the title has become a trending topic among Chinese gamers, distinguished by its exploration of sensitive themes such as sexual power and same-sex relationships, which break from conservative norms in domestic gaming. Priced at approximately $10.88, the game combines card-based strategy with narrative adventure elements set in a fictional Middle Eastern sultanate. Inspired by One Thousand and One Nights, it features a massive 1.4 million-word script and over 50 distinct endings, earning a "Very Positive" rating on Steam. While players praise the branching narratives and replay value, some have criticized repetitive daily tasks and difficult high-level card mechanics. Published by 2P Games, this title stands out as the first notable single-player release from China this year. The announcement coincides with broader industry news regarding top global mobile app publishers, where Tencent retained its leading position, but the primary focus remains on the commercial and cultural impact of this specific indie success.
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