Chinese ARPG Lost Soul Aside Receives Mostly Negative Reviews on Launch
Lost Soul Aside, a Chinese Action Role-Playing Game (ARPG) developed by Shanghai-based UltiZero Games and published by Sony Interactive Entertainment, was released on Friday for PS5, PS4, and PC. Priced at RMB 268 ($37) in China, the title utilizes Unreal Engine 4 with RTX ray tracing to deliver an open-world experience blending science fiction and swordplay. Players control Kazer, a symbiont protagonist, engaging in fast-paced combat against alien creatures. Despite reaching a peak of over 3,070 concurrent players on Steam during its launch day, the game faced significant backlash due to technical issues. Users reported problems such as locked frame rates during opening cinematics, the inability to remap controller buttons, and account-binding failures. Consequently, Steam’s first-day reviews were rated as “mostly negative.” This reception highlights the challenges faced by the developer in delivering a polished product despite high-profile publishing support from Sony. The controversy centers on performance optimization and user interface functionality rather than gameplay mechanics or narrative content, marking a difficult start for this anticipated title in the competitive global gaming market.
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Chinese ARPG Lost Soul Aside Receives Mostly Negative Reviews on Launch
Lost Soul Aside, a Chinese Action Role-Playing Game (ARPG) developed by Shanghai-based UltiZero Games and published by Sony Interactive Entertainment, was released on Friday for PS5, PS4, and PC. Priced at RMB 268 ($37) in China, the title utilizes Unreal Engine 4 with RTX ray tracing to deliver an open-world experience blending science fiction and swordplay. Players control Kazer, a symbiont protagonist, engaging in fast-paced combat against alien creatures. Despite reaching a peak of over 3,070 concurrent players on Steam during its launch day, the game faced significant backlash due to technical issues. Users reported problems such as locked frame rates during opening cinematics, the inability to remap controller buttons, and account-binding failures. Consequently, Steam’s first-day reviews were rated as “mostly negative.” This reception highlights the challenges faced by the developer in delivering a polished product despite high-profile publishing support from Sony. The controversy centers on performance optimization and user interface functionality rather than gameplay mechanics or narrative content, marking a difficult start for this anticipated title in the competitive global gaming market.
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