Arknights: Endfield Earns $173 Million in Two Weeks, Shifts Focus to PC and Consoles
Hypergryph’s 3D real-time strategy RPG, Arknights: Endfield, has generated over 1.2 billion yuan ($173 million) globally within just two weeks of its launch. Reported by Shanghai’s Xuhui District official account, this milestone makes it the first anime-style game in China in 2026 to surpass the one-billion-yuan revenue mark. The success highlights Hypergryph’s strategic shift from mobile-only titles to a multi-platform approach, with PC and console versions driving significant engagement. In China, nearly 60% of revenue comes from the PC version, while overseas, PC and PlayStation accounts for approximately 70%. This trend contrasts with the broader market, where mobile gaming still dominates Chinese revenue. The game achieved roughly 30 million downloads in its first week, supported by high-quality character rendering and deep strategy mechanics that have spurred extensive community guides on platforms like Bilibili and Twitch. Hypergryph also employed a robust distribution strategy, including offline pop-up events in Shanghai and international trade show exposure. Industry analysts view this performance as a potential model for future anime-style game launches, indicating a shift in player spending toward long-term engagement on PC and consoles amidst intensifying market competition.
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Arknights: Endfield Earns $173 Million in Two Weeks, Shifts Focus to PC and Consoles
Hypergryph’s 3D real-time strategy RPG, Arknights: Endfield, has generated over 1.2 billion yuan ($173 million) globally within just two weeks of its launch. Reported by Shanghai’s Xuhui District official account, this milestone makes it the first anime-style game in China in 2026 to surpass the one-billion-yuan revenue mark. The success highlights Hypergryph’s strategic shift from mobile-only titles to a multi-platform approach, with PC and console versions driving significant engagement. In China, nearly 60% of revenue comes from the PC version, while overseas, PC and PlayStation accounts for approximately 70%. This trend contrasts with the broader market, where mobile gaming still dominates Chinese revenue. The game achieved roughly 30 million downloads in its first week, supported by high-quality character rendering and deep strategy mechanics that have spurred extensive community guides on platforms like Bilibili and Twitch. Hypergryph also employed a robust distribution strategy, including offline pop-up events in Shanghai and international trade show exposure. Industry analysts view this performance as a potential model for future anime-style game launches, indicating a shift in player spending toward long-term engagement on PC and consoles amidst intensifying market competition.
TechNode